Addition : Options.xml file in mod with setting to disable vehicles dirt factor in mud by maximum number of washable parts per vehicle. Previously only the first trailer/tool would sink. Addition : All attached vehicles will now sink in the mud. Addition : Vehicles exceeding the wheel count limit will now sink in mud. Fixed : 3 or more additional wheels on vehicles had an incorrect offset on the right side for mud effects. Fixed : Lag due to an error caused by certain tools not having a mud track/smear. Fixed : Small flaw in script which caused an issue with the towbar mod. Customise the size, colour and design of your buildings and vehicles with the extensive customisation options. Choose from a variety of buildings, decorations and landscape elements to give your virtual home a personal touch. "toggleRainWeather" = Toggles Rain Weather. In Farming Simulator 22 you can let your imagination run wild and design your farm according to your own ideas. "removeAllMud" = Clears the map of all Mud (uninstall). "removeAllDirt" = Clears the map of all Dirt (uninstall). Then save the game and the mod can be removed without issues. *If removal of this mod is desired, be sure to empty all tools with dirt and mud, then use the console commands (seen in video) to remove all dirt and mud from the map. Included Store Item : AquaTraxx 9600 VPR (Water Trailer) Included Store Item : Dirt Fill Station (Placeable) Crawlers sink the least while narrow (care wheels) sink the most. Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. Being in a field during a rain fall will activate the Mud FX System which will treat the entire field like mud. Mud activates the Mud FX system anytime (regardless of rain and environment) The traxx on this trailer will help prevent getting stuck in mud and are also individually independent from the trailer. A special 'Water Trailer' is included which has a real water emitting particle system and even water inside the tank. It can then be scooped up and transfered if desired. Mud is created by using a 'Water Trailer' to soak a pile of dirt. Dirt is purchased from the included 'Dirt Fill Station' which can be used as a low-spot filler, tree surrounding, and for excavating equipment (just for fun). Additionally ' The Mud FX System ' which is support for vehicle (wheels) sinking, included mud particle systems, mud physics and more, is added to the game. Dirt and Mud fill types are added to the game which allow players to create mud by buying the dirt fill type and watering it with a water trailer. The working mode is continuously active and the maximum transport and working speed is 20km/h, thus matching the real model.Please read carefully and watch video modhub, for use and uninstallation. Transport to the fields can be done with the harrow in working mode or with active transport using an implement that has a hitch for bigBags (the same hitch for bigBags in the base game). It has transport mode that can be activated by the central mouse button or by the LB+RB+L buttons (left/right). The model is ready for direct use, without having to unfold or lower the implement. There are two similar models in play, but each with a different function, the TP520 (cultivator/disc harrow function) and the TP520 R (roller function). It can be transported in drag mode or by means of a hydraulic winch (at the discretion of the user and the availability of equipment). Known as a current harrow in the common medium or a covering harrow, the TP520 model has the functions of cultivating the soil, breaking clods and at the same timeĬover seeds in broadcast planting.
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